“Wizards Unite” Team Says It’s Not Just a Clever Name

If you’re ready to cast Langlock on that New Zealander or Australian you know who’s been going on about how fantastic Harry Potter: Wizards Unite is, this really isn’t going to help.

The official Wizards Unite site released its first installment of “Dev Diaries” Wednesday, which will allow team members from game developers Niantic and WB Games San Francisco to share their thoughts on the game and what players in the rest of the world can expect when it (finally) goes live. They also share their Hogwarts Houses and favorite characters because we’re all Potter fans here.

The fact that the people developing the game are, in fact, fans is important. It means they intimately understand the world they’re creating, and Wizards Unite says many references from the books and films are integrated, such as characters’ memories and obscure items. And just as these wizarding world fans have united to craft the game, those of us playing it will want to do the same.

“Something we really admire about the ‘Harry Potter’ community is that it’s such a welcoming and positive fan base,”
said WB Games Product Manager Nicole, “so we made the conscious decision to ensure that ‘Harry Potter: Wizards Unite’ was about collaboration and working together against a common enemy.”

WB Games Design Director Steve, who’s been working on the game the longest, had this to say about the story line:

We want players to feel like they are actually a part of the story in ‘Harry Potter: Wizards Unite’. We designed the narrative structure of the game in a way where players have to uncover fragments of the story and piece together the puzzle themselves. The mystery behind the Calamity is not contained in a single source of truth. It’s spread out over numerous recoverable objects, and it’s up to the player to make sense of it all.

Thanks, Steve; if we weren’t literally itching to get our hands on this game before, we certainly are now.

In addition, Niantic and WB Games will be on hand June 23 at the AT&T SHAPE conference in Los Angeles, California, to showcase some of the innovative ways they’ve used augmented reality (AR).

Meanwhile, Wizards Unite Hub reported this week that a new patch to the game will allow players to customize their Ministry of Magic identification cards with wizarding world-themed filters, frames, and stickers. You can view a few screenshots of that below, along with a new video tweeted recently by Wizards Unite that gives us a tantalizing glimpse of the game’s story and timeline.

Be honest. On a scale of one to “I’m starting to develop a twitch,” how excited are you about this game? Let us know in the comments, and we’ll keep you posted about any new developments!