by Charlie Fletcher
In Stoneheart, a London schoolboy named George Chapman accidentally damaged a carved
stone dragon. This rash act plunged him into a hidden world, an "unLondon," in which
statues and gargoyles move about and have feelings, and where the humanlike "spits"
are at war with the monstrous "taints." George had an opportunity to pay his debt to
the city's heart of stone, but instead he chose to go "the hard way." In this book,
he begins to find out just how hard that way is going to be.
George is immediately separated from his two best friends in this unLondon of living
stone and metal. The Gunner (a bronze statue of a World War I soldier) has been
taken captive by a fiendish, lost soul known as the Walker. And now a gargoyle
swoops down and carries George away, leaving his other friend Edie vulnerable and
Edie is known as a "glint" because of the way she experiences the painful memories
locked in metal and stone. The only thing she has to hang onto is a piece of
sea-glass that glows in the presence of evil, such as the Walker and any taints. The
Gunner, trapped in a cistern lost beneath the city, knows that the Walker is hunting
glints like Edie, destroying them and colecting their heart-stones for his own
wicked purposes. The trouble is: How can he warn her before a two-faced statue lures
Edie into the Walker's trap? And what can Edie do once the Walker reveals the full
horridness of his plan?
And where does all this leave George? It leaves him running, flying, plunging, and
scrabbling from one deadly battle to another in a nonstop, adrenaline-fueled flow of
furious action like nothing seen in children's literature since, well, Stoneheart.
He learns how he must fight three duels to the death, and how the veins of stone and
metal spreading up his arm will kill him if he runs from a fight. He makes
surprising discoveries about who his friends and enemies are. And he faces his own
personal hell in his desperate bid to save the Gunner, who will die if his plinth is
empty at turn-o'-day (midnight).
The only thing this book lacks is a resolution of all the trials and adventures in
store for George and his friends. But that's all right. It's only the second book in
a trilogy, which concludes with Silvertongue, coming out in hardcover in April 2009.
Recommended Age: 12+
If you would like to contact Robbie, you may do so here.