Fablehaven: Rise of the Evening Star
by Brandon Mull
Book Two in the Fablehaven series brings Kendra and Seth back to their
grandparents' magical-creature preserve, but not for a laid-back summer
vacation. The Society of the Evening Star, which wants to destroy the
preserves and unleash the evil powers they hold in check, is closing in on
Fablehaven. Already a hideous kobold has infiltrated Kendra's homeroom class
(disguised as a good-looking new student), and because of the ability to see
magic which the fairies gave her last summer, Kendra is the only one who can
see what he truly is. Then an agent of the Society tricks Kendra and Seth
into helping him steal an artifact that will cause even more trouble than a
halitosis-challenged kobold. It is with relief that the two children accept
a high-speed ride to Fablehaven.
The news Grandpa and Grandma Sorenson give them is not good. The "artifact"
Seth turned loose is actually an unstoppable demon that will eat, grow, and
stalk Seth until it devours him. The Society has brought about the fall of a
secret preserve in Brazil. Each of the secret preserves, like Fablehaven,
conceals a powerful magical object that must not be allowed to fall into the
Society's hands. Fablehaven's artifact must be found and removed to a place
of safety. But one of the three magical specialists helping to find it is a
traitor. Soon the security of Fablehaven is breached, the enemy is inside -
to say nothing of the giant, froglike demon that wants to eat Seth - and
everything depends on Kendra, who has just learned that she is "fairykind,"
learning to use her powers to stop the Society from destroying Fablehaven
and stealing its artifact.
Before you open this book, brace yourself. It is a scary, thrilling, complex
adventure that moves so fast you may have to run to catch up. It is hard to
believe a young readers' book could pack so much danger, humor, and
emotional power; so many puzzles, tricks, surprises, and thrills; and such
an intriguing theory of magic between its two covers. If you thought The
Candy Shop War cast magic in an interesting light (in which children are
the only ones who can really do magic), try this book's riff which suggests
that children up to a certain age are immune to magic! They won't, I'll
warrant, be immune to the magic of this book, or the anticipation of Book
Three: The Grip of the Shadow Plague.
Recommended Age: 12+
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