“Hogwarts Mystery” Is Rowling in the Galleons
It’s official: People really, really hate waiting for their energy to recharge.
Aspiring young witches and wizards eager to continue their lessons, tasks, and side quests in Harry Potter: Hogwarts Mystery have the option of purchasing additional energy units or gems in order to more quickly resume play. According to Sensor Tower, they’re doing exactly that – in abundance.
Since its debut in April 2018, Hogwarts Mystery has racked up $110 million, making it easily Los Angeles-based Jam City’s most lucrative title, accounting for nearly 30% of the company’s revenue, Pocket Gamer says. On average, the game is bringing in $29 million per month.
In terms of either impatience or enthusiasm – or a combination of both – the United States leads the pack, contributing $52.8 million, or 48%, of that $110 million total. Germany comes in second at $10 million, just ahead of the United Kingdom at $9.2 million. The US also tops the list in terms of game downloads with 45 million, followed by France (2.9 million), and the UK (2.8 million).
With Hogwarts Mystery continuing to churn out new content and the release of Niantic’s Harry Potter: Wizards Unite coming up this summer, there’s plenty to look forward to for wizarding world gamers.
Are you willing to shell out a few Galleons now and then to keep the action going, or do you still sit glaring at your energy bar until it’s recharged on its own? Let us know in the comments!